# Bytenode A minimalist bytecode compiler for Node.js. This tool truly compiles your JavaScript code into `V8` bytecode, so that you can protect your source code. It can be used with Node.js, as well as Electron and NW.js (check `examples/` directory). --- ## Install ```console npm install --save bytenode ``` Or globally: ```console sudo npm install -g bytenode ``` --- ## Known Issues and Limitations * In Node 10.x, Bytenode does not work in debug mode. See [#29](https://github.com/bytenode/bytenode/issues/29). * Any code depends on `Function.prototype.toString` function will break, because Bytenode removes the source code from `.jsc` files and puts a dummy code instead. See [#34](https://github.com/bytenode/bytenode/issues/34). For a workaround, see [#163](https://github.com/bytenode/bytenode/issues/163) * Async Arrow Functions (and Arrow Functions in general) cause crashes in Puppeteer and in Electron apps. See [#106](https://github.com/bytenode/bytenode/issues/106), [#47](https://github.com/bytenode/bytenode/issues/47). They also cause issues with the ndb debugger. See [#135](https://github.com/bytenode/bytenode/issues/135). It seems that whenever there is a context change (or even when called from another file or module), arrow functions break because `V8` inspects them internally using `Function.prototype.toString` in these cases. See [#157](https://github.com/bytenode/bytenode/issues/157). --- ## Resources * [How To Compile Node.js Code Using Bytenode](https://hackernoon.com/how-to-compile-node-js-code-using-bytenode-11dcba856fa9) * [Bytenode Webpack Plugin](https://github.com/herberttn/bytenode-webpack-plugin) * [Creating JS Binaries For Electron](https://www.jjeff.com/blog/2021/4/27/creating-javascript-binaries-for-electron) * [Electron Bytenode Example](https://github.com/spaceagetv/electron-bytenode-example) --- ## Bytenode CLI ```console Usage: bytenode [option] [ FILE... | - ] [arguments] Options: -h, --help show help information. -v, --version show bytenode version. -c, --compile [ FILE... | - ] compile stdin, a file, or a list of files --compress compress bytecode -n, --no-module compile without producing commonjs module -e, --electron compile for Electron -ep, --electron-path path to Electron executable -l, --loader [ FILE | PATTERN ] create a loader file and optionally define loader filename or pattern using % as filename replacer defaults to %.loader.js --no-loader do not create a loader file, conflicts with -l -t, --loader-type type create a loader file of type commonjs or module. Defaults to CommonJS Examples: $ bytenode -c script.js compile `script.js` to `script.jsc`. $ bytenode -c server.js app.js $ bytenode -c src/*.js compile all `.js` files in `src/` directory. $ bytenode -c *.js -l %.load.js create `filename.load.js` loader files along side `.jsc` files $ bytenode script.jsc [arguments] run `script.jsc` with arguments. $ bytenode open Node REPL with bytenode pre-loaded. ``` Examples: * Compile `express-server.js` to `express-server.jsc`. ```console user@machine:~$ bytenode --compile express-server.js ``` * Run your compiled file `express-server.jsc`. ```console user@machine:~$ bytenode express-server.jsc Server listening on port 3000 ``` * Compile all `.js` files in `./app` directory. ```console user@machine:~$ bytenode --compile ./app/*.js ``` * Compile all `.js` files in your project. ```console user@machine:~$ bytenode --compile ./**/*.js ``` Note: you may need to enable `globstar` option in bash (you should add it to `~/.bashrc`): `shopt -s globstar` * Starting from v1.0.0, bytenode can compile from `stdin`. ```console echo 'console.log("Hello");' | bytenode --compile - > hello.jsc ``` --- ## Bytenode API ```javascript const bytenode = require('bytenode'); ``` --- #### bytenode.compileCode(javascriptCode) → {Buffer} Generates v8 bytecode buffer. * Parameters: | Name | Type | Description | | ---- | ---- | ----------- | | javascriptCode | string | JavaScript source that will be compiled to bytecode. | * Returns: {Buffer} The generated bytecode. * Example: ```javascript let helloWorldBytecode = bytenode.compileCode( `console.log('Hello World!'); 43; // this will be returned` ); ``` This `helloWorldBytecode` bytecode can be saved to a file. However, if you want to use your code as a module (i.e. if your file has some `exports`), you have to compile it using `bytenode.compileFile({compileAsModule: true})`, or wrap your code manually, using `Module.wrap()` function. --- #### bytenode.compileElectronCode(javascriptCode, options) → {Promise\} Asynchronous function which generates v8 bytecode buffer for Electron. Same as `bytenode.compileCode()`, but generates bytecode for the version of Electron currently installed in node_modules. * Parameters: | Name | Type | Description | | ---- | ---- | ----------- | | javascriptCode | string | JavaScript source that will be compiled to bytecode. | | options | object | Options object. | | options.electronPath | string | Path to Electron executable. | * Returns: {Promise\} A Promise which resolves with the generated bytecode. * Example: ```javascript let helloWorldBytecode = await bytenode.compileElectronCode( `console.log('Hello World!'); 43; // this will be returned` ); ``` This `helloWorldBytecode` bytecode can be saved to a file. However, if you want to use your code as a module (i.e. if your file has some `exports`), you have to compile it using `bytenode.compileFile({compileAsModule: true})`, or wrap your code manually, using `Module.wrap()` function. --- #### bytenode.runBytecode(bytecodeBuffer) → {any} Runs v8 bytecode buffer and returns the result. * Parameters: | Name | Type | Description | | ---- | ---- | ----------- | | bytecodeBuffer | Buffer | The buffer object that was created using compileCode function. | * Returns: {any} The result of the very last statement executed in the script. * Example: ```javascript const result = bytenode.runBytecode(helloWorldBytecode); // prints: Hello World! console.log(result) // prints: 43 ``` --- #### bytenode.compileFile(args, output) → {Promise\} Asynchronous function which compiles JavaScript file to .jsc file. * Parameters: Name | Type | Description ---- | ---- | ----------- args | object \| string args.filename | string | The JavaScript source file that will be compiled. args.compileAsModule | boolean | If true, the output will be a commonjs module. Default: true. args.electron | boolean | If true, the output will be a compiled through Electron. Default: false. args.electronPath | string | Path to Electron executable. Default: Electron binary from node_modules. args.output | string | The output filename. Defaults to the same path and name of the original file, but with `.jsc` extension. args.createLoader | boolean \| string | If true, create a CommonJS loader file. As a string, select between `module` or `commonjs` loader. Default: `false` args.loaderFilename | string | Filename or pattern for generated loader files. Defaults to originalFilename.loader.js. Use % as a substitute for originalFilename. output | string | The output filename. (Deprecated: use args.output instead) * Returns: {Promise\}: A Promise that resolves as the compiled filename. * Examples: ```javascript let compiledFilename = bytenode.compileFile({ filename: '/path/to/your/file.js', output: '/path/to/compiled/file.jsc' // if omitted, it defaults to '/path/to/your/file.jsc' }); ``` Previous code will produce a commonjs module that can be required using `require` function. ```javascript let compiledFilename = await bytenode.compileFile({ filename: '/path/to/your/file.js', output: '/path/to/compiled/file.jsc', compileAsModule: false }); ``` Previous code will produce a direct `.jsc` file, that can be run using `bytenode.runBytecodeFile()` function. It can NOT be required as a module. Please note that `compileAsModule` MUST be `false` in order to turn it off. Any other values (including: `null`, `""`, etc) will be treated as `true`. (It had to be done this way in order to keep the old code valid.) --- #### bytenode.runBytecodeFile(filename) → {any} Runs .jsc file and returns the result. * Parameters: | Name | Type | | ---- | ---- | | filename | string | * Returns: {any} The result of the very last statement executed in the script. * Example: ```javascript // test.js console.log('Hello World!'); 43; // this will be returned ``` ```javascript const result = bytenode.runBytecodeFile('/path/to/test.jsc'); // prints: Hello World! console.log(result) // prints: 43 ``` --- #### require(filename) → {any} * Parameters: | Name | Type | | ---- | ---- | | filename | string | * Returns: {any} exported module content * Example: ```javascript let myModule = require('/path/to/your/file.jsc'); ``` Just like regular `.js` modules. You can also omit the extension `.jsc`. `.jsc` file must have been compiled using `bytenode.compileFile()`, or have been wrapped inside `Module.wrap()` function. Otherwise it won't work as a module and it can NOT be required. Please note `.jsc` files must run with the same Node.js version that was used to compile it (using same architecture of course). Also, `.jsc` files are CPU-agnostic. However, you should run your tests before and after deployment, because V8 sanity checks include some checks related to CPU supported features, so this may cause errors in some rare cases. --- ## Acknowledgements I had the idea of this tool many years ago. However, I finally decided to implement it after seeing this [issue](https://github.com/nodejs/node/issues/11842) by @hashseed. Also, some parts were inspired by [v8-compile-cache](https://github.com/zertosh/v8-compile-cache) by @zertosh.